2023/9/20 Finally, the Live Inazuma Experience!

All translations in this blog are tentative. There is a possibility that they may change upon official release.

Intense Adjustments for the Inazuma Trial Version!

We packed the TGS version as much as we could to let players experience something as close as possible to the final product. To be honest, some areas still need a bit of tuning. That being said, we do believe the game could revolutionize soccer gaming, challenging long established norms of the genre. (Maybe we're being a bit too enthusiastic...) While some areas are still difficult to play, we will make the necessary adjustments from here. Above all, we hope you will feel the potential of the new system, leveraging characters and (hyperdimensional) soccer.

We've Created a Video Tutorial

During the creation of the latest version, we actually didn't have time to create a tutorial mode. So this time, we decided to provide a tutorial video instead. We hope that even those who couldn't make it to TGS can get a feeling like having played when watching it. Considering the amount of info, you could even call it a 4th trailer.

Let Us Talk a Little Bit about the Other Titles

Since it's a bit unfair that only Inazuma Eleven has a development blog, allow us to address our other titles a little, too.
Actually, we started planning DECAPOLICE more than two years ago. When creating new concepts and systems, we always create and break things repeatedly until we finally find the answer. That way, a new type of mystery game, different from Layton, was born. You'll definitely understand once you try it, so we hope you'll play it all the way through.
Unlike Inazuma and DECAPOLICE, FLi is mostly in the capable hands of Inafune and his team. We are first and foremost in a supporting role, albeit still contributing a fair amount. It's in a fantastic state, with a bold and wonderful world in which we'd like to stay forever.
All of them, including Layton and Musashi, have their own charm, and we're really proud to be the company developing them. We hope you get to experience them at the TGS LEVEL-5 booth!